Sins of a Solar Empire – Rebellion is a space-based real-time strategy, meaning that gamers control everything from research, diplomacy, star system development to movement of fleets and, finally, the tactics that help win or lose battles. Sins of a Solar Empire – Rebellion, developed by Ironclad Games and published by Stardock, is a standalone release that re-imagines the 2008 space-based real-time strategy game and opens up a horizon of possibility that any fan of the genre will be pleased to explore.
This system is the first one I conquer and I can already see the possibilities opening up before me: crystal and ore to fuel my economy and my research, space to deploy labs or trade ports to increase my income, areas where I can build more fleets, including the Titan, a planet that might hold one of the rare artifacts that increase my power. But I know that the pirates I am facing are no match for me, especially if I am able to draw their fire with my big vessel and screen the others in the process. I only have normal, early game frigates and one capital ship, the Kol Battleship that has long served as the art that promotes Sins of a Solar Empire.